Specficially, we land near a desert, which means we’re somewhere in the south, despite the game claiming we’re in Barcelona.Īlthough COOK PELICAN took a while I tried many permutations of PUT GLASS and MAKE HEAT and so forth. ![]() Moving on, there’s a hot air balloon conveniently ready for takeoff we can jump in, drop some ballast, and fly our way to Spain. Each location presents one or two puzzles at most, and objects almost never need to be carried over (that overcoat from above, for instance, you can just leave in the puddle). The time limit is the sort of thing that would normally irk me, but the game is generally easy enough (some parser issues aside) that I didn’t need to worry too much about restarting and optimizing. Nevermind: we’ll call the time acceleration a sort of abstraction, just like sailing across the entire Pacific in a handful of commands while playing Sleazy Adventure. I’m guessing this is weird the slightly unsettling “cover art” comes from - perhaps the artist played the game, but only the first few turns up to that point, and decided that’s what they wanted to draw. ![]() Not doing this results in the “lady in distress” going “stop, balloon thief!” when trying to leave in the vehicle we are about to use.
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